Media Literacy - Thinking Critically About Video Games and Virtual Worlds


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Copyright: 2008
Weight: 0.86 lbs.
Item Code: 303559
ISBN: 9780825165092
Video games are more prevalent in our society than ever before, and this book will allow your students to analyze electronic gaming and entertainment realms. Students will explore value messages and the range of social interaction, and examine contemporary video and virtual experiences along with possible future developments.

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